I think we had similar reports from early Warlords of Poo expansion, where 100%+ success missions were failing. But I thought those bugs of early unpolished Garrison engine have been ironed out over 2+ years of Blizzard drooling over them. Guess not.
I’ll keep this one short, boys and girls, as what’s the bloody point to rage on the same old topic that never changes – hugely downplayed, underused and pretty much WASTED value of holiday events, such as Brewfest and others.
In case you’ve been living under a rock of denial for the whole Warlords season (or longer), Warcraft is a game about the loot. Players are driven by it, to a much larger extent than by some sort of “gameplay experience” or character story. Legion of course brings the story component to a brand new – and very admirable and respectable – level, but it doesn’t change the fact that players will always do and get excited by DA LOOTS.
Please don’t tell me that some people are getting Legendaries from those Emissary Chests, that you get after completing 4 World Quests for a specific Rep group. I know about this, and I got one myself, on Beta (sadly not on Live). Today I’d like to talk about 99.9% of more probable cases where you DON’T get a Legendary, and instead are awarded with a bunch of Garrison Resources, a bit of gold, or a sad little blue gear piece.
The life of a player in Legion is very different if we compare various stages of leveling process. Things are not perfectly balanced, but generally quite fun and lacking any specific “requirements” on your way to level 110. So we won’t focus on those, talking about life at 110 instead…
There is a ton of things to do at level 110 indeed – one of rare topics where I agree with the army of Blizzard apologists wholeheartedly. As you start playing at the top level though, you reluctantly start noticing some quirks and limitations that were impossible for you to spot just 5 minutes ago, at level 109, and listening to the joyful chorus of everyone and their dog.
Before you assume that title of this post suggests doom and gloom, I’d like to tell you that it’s not about that, actually. Yes, Chris Metzen decided to retire (good on him, being able to afford it at 42 – I’m for example not at that point yet…) for reasons unknown to us, and Craig Amai decided to leave Blizzard after 10 years of service (but only about 1 year of being publicly known by most of us), but none of that means anything particularly bad for WoW.
I remember the first time I felt (nearly) unkillable in WoW. It was with the release of Death Knights in Wrath of the Lich King expansion, when I rolled one in Blood spec. It was completely overpowered back then, and felt like the more random mobs got aggroed and “came to party” – the merrier it was. Death Strike and Blood worms (?) outhealed anything those mobs could do to me, my damage output was high, and life felt peachy.